Community
The best part of HomeyCraft isn't the world. It's who you meet in it.

Our Discord
Ask questions, share screenshots, or just lurk with a cup of tea. It is where we plan builds, swap seeds, and sort out anything that needs a staff member.
Where the Community Lives
In Game
Most of what makes this place feel like a community happens while people are simply playing. Neighbors teach newcomers the ropes, hand over starter gear so nobody spends their first evening punching trees, and trade at player shops once they have something worth selling. Towns tend to grow up next to one another rather than in isolation, and the roads, farms, and shared projects between them are usually the work of two or three people who decided it would be nicer to build together.
If you are not sure where to start, say hello in chat. Asking a question is the fastest way in, and the answer usually arrives with an offer of help attached.
On Discord
Discord is where the conversation continues when the game is closed. It is the place to ask questions, read announcements about the server, and get help at hours when no staff member happens to be in game. Screenshots, build plans, and the occasional request for a second opinion on a roof all end up there too.
On the Live Map
The live map is the quiet third place. You can watch towns take shape in real time, follow a road out of your own territory to see who lives at the other end, and pick a spot for your next project without walking a thousand blocks first. It is also a good way to stay connected to the world on a day when you do not have time to log in.
Shared Wins
Some rewards here are collective on purpose. Server-wide vote parties pay every player who is online when they fire, so each vote helps everyone rather than only the person who cast it. That is a small design choice with a real effect: helping the server tends to look like helping your neighbors.
Build of the Month
Winners get a Honey trophy at spawn and bragging rights until next month.

The first Build of the Month will be crowned after launch.

