A Towny Server Without the Wars

If you have played Towny before, you already know the drill: claim land, build your town, recruit residents, and then watch a nation declare war the week you finish the castle. HomeyCraft runs Towny with every war and raid switch turned off, permanently. The claiming, the plots, the town bank, and the neighbors are all here. The part where strangers burn it down is not.

A blocky town square at sunset with market awnings, lanterns, and villagers gathered by a fountain.

How Towns Work Here

Towns claim land in chunks, and claimed land is untouchable. Nobody can break, burn, or loot anything inside your borders unless you have trusted them. Founding a town costs a modest amount of Acorns, our in-game currency, and daily upkeep is set low on purpose. This is a server for people with jobs, not a second one.

Start One or Join One

Visit a few towns before you settle. Every mayor runs theirs differently. Some are quiet hamlets with shared farms, some are trade hubs, and some are two friends and a lighthouse. When you are ready to found your own, you need a name, a spot at least 100 blocks from other claims, and at least one neighbor who believes in the plan.

The Rules That Matter to a Mayor

PvP is off everywhere, war is disabled in the config rather than by promise, and every block change is logged with a name attached. Grief simply does not pay here, and staff actually respond when something needs a human.

Crossplay Citizens

Java and Bedrock players hold equal standing in every town. Your co-mayor can run the place from a phone, and residents on console build beside residents on PC in the same streets.

Ready to put down roots? Read the Towny Basics guide for the specifics, then join at play.homeycraft.com. There is land left in every direction.